Dog: Wild
Species: Canine. Breed/Type: Dog, Wild. Class: Animal. Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.
Level: 4 + 1-D8. Damage-Points: 1-D6 x level.
Number encountered: 1-D4 per character.
Experience-Points: 10 x level.
Characteristics:
Awareness: Hearing: 40, Sense of Smell : 40, Sixth Sense: 1, Taste: 28, Touch: 28, Vision: 26, Charisma -: Appearance: See: "Description", Speech: N/A, Constitution: 20, Coordination: 22, Dexterity: 22, Intelligence: 2, Mental-Strength: 12, Strength: 14, Wisdom: 2.
Movement:
Flying: Can't. Grounded: 16. Swimming: 5
Luck: 0.
Oxygen-Points: 36.
Blood-Points: 60.
Attacks:
Bites ---------- : 3
Damage ------ : 1-D4 (+ 1-D4 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 25. Offense: 25.
Treasure: %Roll needed to have money and treasure:
None.
Note:
Treasure present will be found on a recent kill being currently fed upon. Roll up one random creature in the region and roll for it's treasure (it can be any creature -- this creature could scavage feeding on the fallen of another encounter).
Description:
Annihilation Strike?: No. Sudden Death Strike?: Yes.
Description: Eye color: Green. Eye shape: Small-sized and slanted. Height: 2' 0". Length: 2'-4". Posture: Quadruped. Fur color: Brown-black. Fur texture: Course. Weight: 35 Lbs.
Dislikes ----- : None.
Disposition - : This type of dog is always hungry and will steal meals from people if it can be done without a fight. During hard times this creature will have a 40% chance of attacking.
Fears -------- : Fire, thunder.
Habitat ------ : Grasslands, but can be encountered in other regions and in other settings at times.
Immunities - : None.
Life-span --- : 12 years.
Likes -------- : Food.
Needs ------- : Basic necessities of life (food, water shelter, Etc.).
Note --------- : None.
Special Abilities:
Tracking: This creature can track its prey (as the Forest-Knight's Tracking ability).
Barking: The Wild Dog will let out a howling bay, signifying it has something for others in the pack to see. This form of communication is highly unnerving to prey and causes panic if an avoidance-roll vs. "Mental-Attack" is not successful.
Special Defenses:
None.
Special Offenses:
None.
Susceptibilities and Weaknesses: Hot weather causes partial heat exhaustion (-15 to Defense and Offensive rolls and 30% movement-reduction (rounded down).
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.